Christian Stamati

Software Engineer

I build web products and real-time 3D, from data-heavy interfaces to product configurators that run in the browser, focused on speed, clarity and making complicated tools easy to use.

TypeScriptReactNext.jsTanStack StartTailwind CSSshadcn/uiThree.jsReact Three FiberWebGPUTSL ShadersUnreal Engine 5UnityNode.jsConvexMongoDBDrizzle ORMPayload CMSBetter AuthBlenderFigma

About me

I'm a software engineer in Italy. Currently I work at Clover Next, building web applications for clinicians and patients. Previously, I worked at WE WEAR on 3D configurators and virtual try-on.

I came up through 3D and interactive media, so I tend to reach for the graphics answer first. These days that means Three.js in a browser tab, or Unreal Engine streamed off a server when the pixels need to be better than a browser can manage on its own.

Skills

1.

Frontend

  • React and Next.js
  • TypeScript end to end
  • Tailwind CSS and shadcn/ui
  • Design systems and component libraries
  • Motion and interaction detail
  • Accessibility and keyboard support
2.

Product engineering

  • Data-heavy interfaces
  • Client state and data fetching at scale
  • Performance and Core Web Vitals
  • Clinical and regulated workflows
3.

Backend and data

  • Node.js APIs
  • Schema design and migrations
  • Auth and access control
  • Convex, MongoDB and Drizzle
  • Headless CMS integration
4.

Real-time 3D

  • Three.js and React Three Fiber
  • WebGPU and TSL shaders
  • 3D product configurators
  • Unreal Engine streamed to the browser
  • glTF pipelines and asset budgets
  • Embeddable Web Components

Experience

  1. Software Engineer

    2026–Present
    Clover Next
    • Build web applications for a cloud healthcare platform used by clinicians and patients.
    • Help build the new platform on a modern stack designed to work well with AI tools.
    • Improve the team's developer experience.
  2. Software Engineer

    2021–2026
    WE WEAR
    • Built a no-code 3D platform so anyone could put together an interactive 3D experience without waiting on an engineer.
    • Shipped the virtual try-on widget as Web Components.
    • Moved the main app onto TanStack Query and Zustand when client-side API load started hurting.
    • Argued for dropping Unity in favour of a web-native Next.js frontend, so customers could reach the product from a URL.
    • Led the Modesto Bertotto build, which opened a new revenue line.
  3. Research Collaborator

    2021
    NABA
    • Built an experimental virtual production stage on LED walls.
    • Wired Unreal Engine to physical MIDI controllers.
    • Found the real cause of the latency that first made it unusable, so directors could relight a scene from the desk mid-shoot.
  4. Software Engineering Intern

    2020–2021
    WE WEAR
    • Worked on body measurement in Unity.
    • Wrote the logic that turned raw measurements into 3D blend shapes.

Reach out

Open to interesting problems in product engineering or real-time 3D. Email is the fastest way to reach me.

© 2026 Christian Stamati. All rights reserved.