Managed diverse projects in Unity, Unreal, and React. Developed numerous prototypes in Figma and translated UI designs into functional apps. Mainly maintained the We Wear app in Unity and built 3D configurators in Unreal.
Oversaw the technical aspects of Unreal in the execution of a virtual production experiment. Managed the setup of the Unreal project for VP and crafted tools to enhance navigation within the virtual set, ensuring a seamless and efficient production process.
Resided in Milan for three years, where I pursued a degree in Creative Technologies at NABA, engaging in a new program comprising three key modules: Motion Graphics and VFX, Game Development, and 3D Modeling.
Extended my educational journey at ISSM, focusing on advanced studies. Explored predominantly theoretical modules, delving into significant communication case studies and acquiring expertise in crafting brand identities
Successfully completed a comprehensive three-year diploma program, graduating as a Graphic Operator. Engaged in predominantly practical lectures with a strong emphasis on mastering graphic design software.
Adept at crafting seamless UI flows using Figma, coupled with prior experience utilizing Adobe XD.
Proficiency in C# with additional expertise in JavaScript, Python, C++, and Blueprints. Possesses adaptability to quickly learn and work with new programming languages as required.
Foundational understanding and practical knowledge of 3D modeling software, specifically demonstrating proficiency in both Blender and Maya.