About me
A look into my path — from being a kid curious about how videogames were made, to building 3D configurators and full-stack applications. It’s been a journey of curiosity, creativity, and continuous learning.

How it all started
I’ve always loved videogames, and one day I asked myself: “How do they make these?” That question started everything. I began experimenting with 3D modeling without really knowing what I was doing, but I was fascinated. Soon after, I discovered game engines like Unity and Unreal Engine. That’s when I realized programming was the key to creating real interactive experiences.
High school
In high school I chose to study Graphic Design, the closest thing in my town that matched my passion for computers. It turned out to be a great decision: I learned UI/UX fundamentals, design tools, and combined them with my self-taught 3D skills. My proudest project was DOMUM, a house configurator built in Unreal Engine — my first project that blended code, 3D, and design. Check it out (Yes, the loading spinner you see in the video is fake)
Milan
With the support of my English teacher, I joined the Creative Technologies course at NABA in Milan, where I explored storytelling, game development, and filmmaking. For my thesis, I researched the use of game engines in cinema, focusing on virtual production with Unreal Engine. After completing my thesis, I had the opportunity to contribute to a research project in which we built a full virtual production set using LED walls, giving me the chance to further expand my skills in a collaborative and innovative environment. This work also led to the creation of the short films and , along with a documenting the process.